Game Development Reference
In-Depth Information
MessageBox.Show(_logicProxy.GetSecondAlertObjectName());
}
else
{
MessageBox.Show(“Proxy Object not Created”);
}
}
catch (System.Runtime.Remoting.RemotingException)
{
MessageBox.Show(“remoting Endpoint not Bound”);
}
catch (System.Net.Sockets.SocketException)
{
MessageBox.Show(“remoting Endpoint not Bound”);
}
}
private void TestThirdButtonClick(object sender, System.EventArgs e)
{
try
{
if (_logicProxy != null)
{
MessageBox.Show(_logicProxy.GetThirdAlertObjectName());
}
else
{
MessageBox.Show(“Proxy Object not Created”);
}
}
catch (System.Runtime.Remoting.RemotingException)
{
MessageBox.Show(“remoting Endpoint not Bound”);
}
catch (System.Net.Sockets.SocketException)
{
MessageBox.Show(“remoting Endpoint not Bound”);
}
}
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