Game Development Reference
by right-clicking on the Install node and selecting Add Custom Action… as shown
in Figure 46.19.
You will be prompted with a dialog that will ask you to select where the custom
installer class resides. Since we just added the class to the main application, you can
navigate into the Application Folder and select the primary output. This is shown
in Figure 46.20.
Accessing the custom actions editor.
Adding a custom action to the Install node.
Selecting the primary output as
a source for the installer class.
The custom action is now linked into the installer and ready to fire when installa-
tion is initiated.