Game Development Reference
In-Depth Information
PART IX
Techniques
for Deployment
and Support
“Dating a girl is just like writing software. Everything's going to work just
fine in the testing lab (dating), but as soon as you have a contract with a
customer (marriage), then your program (life) is going to be facing new
situations you never expected. You'll be forced to patch the code (admit
you're wrong) and then the code (wife) will just end up all bloated and
unmaintainable in the end.”
scott1853
As technology advances, the complexities surrounding deployment and support
increase, causing some concern with the Total Cost of Ownership (TCO). The
endless permutations of hardware, software, and security constraints cause
migraines for deployment managers everywhere. If you cannot get your software
into the hands of your users, and easily, then what good is your software? Some
tools are meant for internal use, where you often know the hardware and software
profile of your target machines, but external tools that are available to the general
public are a different story. External tools require additional machine profile testing,
and they require an efficient way to access any software updates that are available.
Search Nedrilad ::




Custom Search