Game Development Reference
In-Depth Information
private bool _interruptible = true;
private bool _fading = true;
private bool _displayVersion = true;
private bool _displayStatus = false;
private int _splashInterval = 3000;
private Image _splashImage = null;
private string _windowTitle = string.Empty;
private bool _blackBorder = true;
private string _versionText = string.Empty;
public List<ILoadingJob> LoadingJobs
{
get { return _loadingJobs; }
set { _loadingJobs = value; }
}
public bool Interruptible
{
get { return _interruptible; }
set { _interruptible = value; }
}
public bool Fading
{
get { return _fading; }
set { _fading = value; }
}
public bool DisplayVersion
{
get { return _displayVersion; }
set { _displayVersion = value; }
}
public bool DisplayStatus
{
get { return _displayStatus; }
set { _displayStatus = value; }
}
public int SplashInterval
{
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