Game Development Reference
The most likely way for the world to be destroyed, most experts agree, is
by accident. That's where we come in; we're computer professionals. We cause
Nathaniel S. Borenstein
In order to help define what a tool is, and how the interface should be designed,
this chapter will introduce and discuss a couple of popular toolsets that are used
in the creation of game content and shipped with commercial products.
Although external tools that ship with the final product require a higher level of
quality when the fans themselves will be using the tools to build expansive content,
internal tools still follow proper development standards in terms of documenta-
tion, maintainability, and quality of design.
The two case studies selected for discussion were both developed for external use
functionality, and ease of use.
Many different types of tools are used in the creation and modification of game
content, but the following two were chosen because of the success of the companies
and the products the tools are associated with.