Game Development Reference
In-Depth Information
private const int bufferSize = 1024;
private WebRequest request = null;
private Stream responseStream;
private bool fixedSizeBuffer = true;
private byte[] processBuffer;
private byte[] staticBuffer;
private List<byte> dynamicBuffer;
private int dataLength = -1;
private int bytesRead = 0;
public WebRequest Request
{
get { return request; }
set { request = value; }
}
public Stream ResponseStream
{
get { return responseStream; }
set { responseStream = value; }
}
public bool FixedSizeBuffer
{
get { return fixedSizeBuffer; }
set { fixedSizeBuffer = value; }
}
public byte[] ProcessBuffer
{
get { return processBuffer; }
set { processBuffer = value; }
}
public byte[] StaticBuffer
{
get { return staticBuffer; }
set { staticBuffer = value; }
}
public List<byte> DynamicBuffer
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