Game Development Reference
The chapter in this part does not cover the low-level details of the OSI model or
any common network protocols like UDP or TCP\IP because of the abstracted
nature of the stream model in .NET. It does, however, cover building a distributed
grid computing architecture with .NET remoting, and how to download files asyn-
chronously across HTTP.
There is a growing need for network-oriented tools when dealing with distributed
architectures, though the majority of tools do not usually require this functionality.
Although fairly specific, the chapters covered in this part will come in handy when
the need arises.