Game Development Reference
In-Depth Information
DisplayThumbnails();
}
}
public void AddTextures(TextureHandle[] textures)
{
foreach (TextureHandle texture in textures)
{
AddTexture(texture);
}
}
public void AddTextures(List<TextureHandle> textures)
{
foreach (TextureHandle texture in textures)
{
AddTexture(texture);
}
}
public void RemoveTexture(TextureHandle texture)
{
if (texture != null)
{
_textures.Remove(texture);
_rebuildCache = true;
DisplayThumbnails();
}
}
public void RemoveTextures(TextureHandle[] textures)
{
foreach (TextureHandle texture in textures)
{
RemoveTexture(texture);
}
}
public void RemoveTextures(List<TextureHandle> textures)
{
foreach (TextureHandle texture in textures)
{
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