Game Development Reference
In-Depth Information
DescriptionAttribute(“Loader system to use when processing images”)]
public LoaderType Loader
{
get { return _loader; }
set
{
if (_loader != value)
{
_rebuildCache = true;
_loader = value;
switch (_loader)
{
case LoaderType.Native:
{
_imageLoader = new NativeLoader(this.Handle);
break;
}
case LoaderType.Direct3D:
{
_imageLoader = new Direct3DLoader(this.Handle);
break;
}
}
}
else if (_imageLoader == null)
_imageLoader = new NativeLoader(this.Handle);
DisplayThumbnails();
}
}
[CategoryAttribute(“Texture Browser Settings”),
DescriptionAttribute(“Selection mode of the control”)]
public SelectionMode Selection
{
get { return _selection; }
set { _selection = value; }
}
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