Game Development Reference
In-Depth Information
PART III
Techniques for
Graphical Tools
The programmer, like the poet, works only slightly removed from pure
thought-stuff. He builds castles in the air, from air, creating by exertion of
the imagination. Few media of creation are so flexible, so easy to polish and
rework, so readily capable of realizing grand conceptual structures. Yet the
program construct, unlike the poet's words, is real in the sense that it moves
and works, producing visible outputs separate from the construct itself. It
prints results, draws pictures, produces sounds, moves arms. The magic of
myth and legend has come true in our time. One types the correct incanta-
tion on a keyboard, and a display screen comes to life, showing things that
never were nor could be… . The computer resembles the magic of legend in
this respect, too. If one character, one pause, of the incantation is not strictly
in proper form, the magic doesn't work. Human beings are not accustomed
to being perfect, and few areas of human activity demand it. Adjusting to
the requirement for perfection is, I think, the most difficult part of learning
to program.
Frederick P. Brooks, The Mythical Man-Month: Essays on Software
Engineering, Anniversary Edition (2nd Edition)
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