Game Development Reference
In-Depth Information
Table 1.1 Organizational Models of Tools Development (continued)
Organizational Model
Description
Game Team Develops; Tools Team Supports
This model attempts to solve the issues with the
developer ownership model by still having the game
team build the tools. But when the tool matures,
it is handed off to a dedicated tools team where it is
updated and supported for future projects and use.
A game development studio that successfully uses
this model is Microsoft Game Studios.
Engine Team Develops; Game Team Supports
This model is similar to “Game Team Develops, Tools
Team Supports,” except the engine team builds the
tools to work with the core engine technology, and
then the tool is passed off to the game team. They
adapt the tool to work with their own project-specific
data and content requirements.
A game development studio that successfully uses
this model is High Voltage Software.
Content Team Develops and Supports
This model is typically used in specific situations
where the content creators wish to build tools to
help them be more productive or test logic through
the creation of rules simulators, for example.
BioWare has successfully used this model for certain
situations.
Third-party middleware could be thought of as a model, but it is felt that middle-
ware can fit into one of the above models when used. Middleware sometimes
requires enhancements or customizations, and someone within the game devel-
opment studio has to do them.
Often the structure of the tools department in a studio is largely determined by
available financing. Some studios may feel it more desirable to have a dedicated
tools team, but budget constraints can force a studio into using a less desirable
model.
Every studio manages its tools development differently, but generally any studio
will fit into one of the above categories. One of the biggest differences between stu-
dios is the size of the tools development team.
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