Game Development Reference
In-Depth Information
public bool Verbose
{
get { return verbose; }
set
{
if (!this.running)
verbose = value;
}
}
public bool Recursive
{
get { return recursive; }
set
{
if (!this.running)
recursive = value;
}
}
public bool SkipReadOnly
{
get { return skipReadOnly; }
set
{
if (!this.running)
skipReadOnly = value;
}
}
public bool ForceWriteable
{
get { return forceWriteable; }
set
{
if (!this.running)
forceWriteable = value;
}
}
public string FilePattern
{
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