Game Development Reference
doesn't come from flashy gimmicks or exciting design pitches. It comes
from the opposite of these things: simple, workmanlike designs that
flower into a million experiences.
When we describe the most elegant game systems ever created, they
might sound stupidly straightforward, even dull. But the form of the
design itself doesn't matter. What matters is the depth and richness of the
possibility space that emerges during play.
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