Game Development Reference
Chapter 6: Balance
Cosmic Encounter isn't fair: Olokta, Peter. “Fair isn't Funny!” In Tabletop
and Analog Game Design , Costikyan, Greg, and Davidson, Drew (Eds.)
(Pittsburgh: ETC Press, 2011). Kindle edition, location 1856.
Dustin Browder on StarCraft II balance: Browder, Dustin. “The Game
Design of StarCraft II: Designing an E-Sport.” Speech presented at
Game Developers Conference, San Francisco, 2011. Available online at
The complex chessmen: Dörner, Dietrich. The Logic of Failure (New
York: Basic Topics, 1997). Kindle edition, location 451.
Implicit goals: Ibid.
Chapter 7: Multiplayer
Professional fighting game players hide their skills: Sirlin, David.
Evolutionarily stable strategies: Dawkins, Richard. The Extended
Phenotype (Oxford, UK: Oxford University Press, 1999).
Game Theory Penalty Kicks: Chiappori, Pierre, Levitt, Steven, and
Groseclose, Tim. September 2002. “Testing Mixed-Strategy Equilibria
When Players Are Heterogeneous: The Case of Penalty Kicks in
Soccer.” American Economic Review 92(4): 1138-51.
Chapter 8: Motivation and Fulfillment
Rat brain wire study: Heath, R.G. 1963. “Electrical self-stimulation of
the brain in man.” American Journal of Psychiatry 120(6): 571-577.
B-19 study: Moan, C.E., and Heath, R.G. 1972. “Septal stimulation for
the initiation of heterosexual activity in a homosexual male.” Journal
of Behavior Therapy and Experimental Psychiatry 3(1): 23-30.
Vacation motivation study: Sharot, Tali, Shiner, Tamara, Brown,
Annemarie C., Fan, Judy, and Dolan, Raymond J. November 2009.
“Dopamine enhances expectation of pleasure in humans.” Current
Biology 19(24): 2077-80.
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