Game Development Reference
In-Depth Information
Appendix B
Design Principles
This appendix contains a game design “cheat sheet” that synthesizes most of the most important development,
user growth, and monetization lessons covered in this topic. If you're unclear on any of these principles, be sure
to read the chapter in which that principle was first featured and covered in detail. At the end of each of the fol-
lowing lessons, I've included a cross-reference to the appropriate chapter.
Best Reasons to Develop Low-Budget/Indie
Games for iOS, Facebook, and the Web
There are myriad reasons to develop low-budget/indie games. The best reasons, however, include the following:
largest combined market of gamers (more than 750 million), acceptance of low-budget games, shareability on
social media, and portability to other platforms.
See Chapter 1, “Market Overview: iOS, Facebook, and the Web,” for more information.
Games That Do Best on iOS
For iOS, the games that do best include 2D or 2.5D games that leverage the touch interface with short play ses-
sions.
See Chapter 2, “iOS Versus Facebook Versus the Web: What's the Right Platform,” for more information.
Games That Do Best on Facebook
For Facebook, the games that do best include games that make use of the social network's friend-sharing features,
are designed for quick gameplay sessions, and have point-and-click control.
See Chapter 2, “iOS Versus Facebook Versus the Web: What's the Right Platform,” for more information.
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