Game Development Reference
In-Depth Information
iOS Resources: Publishers
In Chapter 11, “Quick Survey of the iOS Game Market,” I discussed a number of leading publishers who dis-
tribute indie games; read about them there before contacting/developing with them. Their info follows.
ngmoco (DeNA)
Developer's page:
Developer's contact:
Chillingo (Electronic Arts)
Developer's pages: and
Developer's page:
iOS Game Resources: Chinese Distribution
As I discussed with Henry Fong in Chapter 14, “Future Trends and Opportunities for iOS Gaming,” China is
already one of the world's largest mobile gaming markets and is on the fast track to becoming the biggest. I
recommend considering Fong's company, Yodo1 ( ), a leading Chinese distributor of Western
games, as a possible distributor. (Full disclosure: After writing this topic, I became an occasional media con-
sultant for Yodo1. I hope you take this as a double endorsement: Since I think they're a company worth working
with, maybe you should too.)
Yodo1 developer's contact page: .
Using Prototype Sketches, Storyboards,
and Art as Design References
When you are first designing your game's core gameplay elements, you'll probably want to convey a lot of
these details through prototype sketches and art. As an inspirational reference guide, take a look at the follow-
ing design prototype sketches and storyboards for Impending's Hatch, the virtual pet iOS game which was dis-
cussed with Phill Ryu in Chapter 13. Because they are early sketches, they represent initial evolutionary steps
toward the final game and the team's beginning design process. Compare these prototypes to what was used in
the ultimate game and pay close attention to the design approach Ryu and his team brought to each element.
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