Game Development Reference
In-Depth Information
“A potential game moment we brainstormed very early on was the idea of encountering weird bumps on the
cave walls, which later spring into life in a surprising way. A few incarnations of this idea were prototyped and
discarded, but we kept the faith and ultimately shipped the experience in the Recovery level, where it was a big
hit with our play testers.” (See Figures 16-53 and 16-54 .)
Figure 16-53: Crab behavior design in response to oxygen
 
 
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