Game Development Reference
Figure 16-49: Design thoughts on player motivation for moving oxygen seeds, continued
“Interestingly, most of this shipped in the final game, which is rare for an early design docu-
ment—specifically, the description of plants spitting seeds, which might land in good or bad locations, and the
need for the player to jetpack effectively to catch seeds out of mid-air and throw seeds to target locations.
“This slide [see Figure 16-50 ] was written before we invented the idea of Fertile Terrain, so you can read our
questions about why players don't just degenerately plant seeds wherever they happen to be standing.