Game Development Reference
Figure 16-44: Discarded idea for dangerous plant in Waking Wars
“In Waking Mars, it was often a tough process to whittle our ideas down to the smallest set of life forms that
would have very orthogonal features with respect to each other, creating the widest range of possible interac-
tions without overwhelming the player with too much weird alien information to remember.
“Figures 16-45 and 16-50 show a very early design for the core mechanics describing how plants reproduce
and the interactions between Water plants—Hydrons and Halid in the game that shipped.