Game Development Reference
Figure 16-16: Market and franchise considerations for Spider
“Here we're thinking explicitly about Spider's potential as a commercial product. What makes players come
back to it, or tell their friends about it? Can we build a larger IP out of it? Is there anything else like it already
in the App Store? Does the demographic want it? The details mostly changed, but pushing these topics in our
documentation made them active throughout development.”
These slides illustrate how Spider evolved from its original conception to its execution, with extraneous or
unfeasible elements discarded along the way, while the developers adhered to the core concept. In Waking Mars'
design document you'll see a similar process.