Game Development Reference
In-Depth Information
Chapter 16
Game Design Documents: Tiger Style's
Spider and Waking Mars
In This Chapter
Excerpts from Spider's Design Document
Excerpts from Waking Mars's Design Document
Randy Smith, co-founder of Tiger Style, shared his game development strategy in Chapter 13, “iOS Game
Developer Profile: Tiger Style and Hatch.” In this chapter, I'm very grateful that he's also offered to share selec-
ted excerpts from the game design documents for Tiger Style's first acclaimed hit, Spider: The Secret of Bryce
Manor, and the studio's latest, equally well-received hit, Waking Mars. (I highly recommend downloading and
playing both games before reading further!)
Although both games were developed for the iOS, the basic design concepts that Smith explains in this section
apply to games on the web and Facebook as well. This is particularly true when (as he explained in Chapter 13)
the team is working remotely and needs a clear point of reference to maintain the game's overall vision.
Excerpts from Spider: The Secret of Bryce
“This document [see Figure 16-1 ] is the 'treatment' of a brainstormed game concept,” says Smith. “Its purpose
was to develop a one-sentence idea into a potential game design that everyone could envision. This was written
quickly, as we were considering several concepts simultaneously.
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