Game Development Reference
In-Depth Information
Figure 12-3: Happylatte's High Noon MMO uses the iOS accelerometer to simulate “quick draw” gun fight-
ing.
Also, adds Ryu: “Think about the way people play games on their phones. It's in little bites throughout the
day, so design your game to embrace that natural rhythm.”
Design for the iOS Mass Market
Think The Dark Knight squeaking by PG-13 with some minor edits and cutaways.
Ryu's final tip: “[N]ever forget who you're designing for. If you have a big App Store hit in mind, you're trying
to design a game that a sizable chunk of the planet will find compelling. There might be opportunities to make
some smart design decisions and broaden the audience without compromising a more hard-core vision.”
 
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