Game Development Reference
In-Depth Information
Chapter 2
MAKING OBJECTS
When you read a novel, you usually start on the first page, read through each page
sequentially, and finish on the last page. You can't change the order of the pages with-
out making a mess of the story line, and you certainly can't tell the characters what
they should do or change the outcome of the novel if you don't like how it ends.
The development of computers over the last few decades has completely changed
that scenario. With tools such as Flash, you can now create completely interactive
media. Readers or viewers are no longer just passive spectators to a story; they are
active participants.
The next three chapters will cover a number of important techniques that form the
basis of what you need to know to build interactive media. Although the focus will be
on how you can use these techniques to make games, you can also use them as the
basis for building highly interactive Flash websites.
I'll cover all the core programming and design skills that you need to know, so if
you've never used Flash before or never done any programming, relax—it's all here.
By the end of Chapter 4, you'll have a broad repertoire of skills you'll be able to use
to build even very complex interactive environments such as point-and-click adven-
ture games and text-based logic and puzzle games. And you'll be all set with all the
skills you need to know when you start to look specifically at video game design.
 
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