Game Development Reference
In-Depth Information
++@a_h]nar]ne]^hao
lner]par]n[lh]uan6Lh]uan7
lner]par]n[od]`ks6@nklOd]`ksBehpan7
lq^he_bqj_pekjI]ej[IkqoaLkejpan$%
w
++?na]pa]jasejop]j_akbpdaLh]uan_h]oo
++]j`]``eppkpdaop]ca
[lh]uan9jasLh]uan$%7
]``?deh`$[lh]uan%7
++De`apdaikqoa
Ikqoa*de`a$%7
++?kjbecqna`nklod]`ksbehpan
[od]`ks9jas@nklOd]`ksBehpan$%7
[od]`ks*`eop]j_a907
[od]`ks*]jcha9-.,7
[od]`ks*opnajcpd9,*27
[od]`ks*mq]hepu9>epi]lBehpanMq]hepu*HKS7
++=```nklod]`kspklh]uan
[lh]uan*^k`u*behpano9W[od]`ksY7
++=``heopajano
]``ArajpHeopajan$Arajp*AJPAN[BN=IA(kjAjpanBn]ia%7
y
lner]pabqj_pekjkjAjpanBn]ia$arajp6Arajp%6rke`
w
[lh]uan*t9ikqoaT7
[lh]uan*u9ikqoaU7
y
y
y
This code relies on the use of the Ikqoa class, so the first thing you need to do is import it into the
program:
eilknpbh]od*qe*Ikqoa7
The Library contains a symbol called Lh]uan. The program creates an instance of the Lh]uan class
called [lh]uan and adds it to the stage:
[lh]uan9jasLh]uan$%7
]``?deh`$[lh]uan%7
It then hides the mouse using the Ikqoa class's de`a method:
Ikqoa*de`a$%7
 
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