Game Development Reference
If this process doesn't work, double-check that the ?]p symbol is bound to the Lh]uan[
Lh]pbkni class by selecting the ?]p symbol in the Library and clicking the Properties
button. Also, check that I]ej[>qc?]p_dan is set as the ^qc?]p_dan*bh] document
This puts you at a starting point that's just about where you left off with the Lh]uan[Fqil class. The
lh]uan object is now bound to the Lh]uan[Lh]pbkni class, which is extremely similar to Lh]uan[Fqil.
Let's take a closer look at it.
Using the Player_Platform class
This class is long, but it is almost functionally identical to Lh]uan[Fqil. The biggest difference is
a string of getters and setters at the end of the class that allow it to communicate with other classes
and objects. There are also a few modifications, such as the [^kqj_aT and [^kqj_aU variables that you
need for the lh]uan object to interact with the platforms. The class also introduces a new concept:
constants. You'll look at all of this in detail.
For now, this is what the class looks like. It's long, but you've seen most of it before: