Game Development Reference
In-Depth Information
Object
Name and file
What it does
Symbol name :
@kknGau
Instance name :
`kknGau
Class file :
None
The `kknGau object can be picked up by the player to
unlock the first door.
Symbol name :
AjaiuKja
Instance name :
ajaiuKja
Class file :
None
The AjaiuKja symbol contains a subobject called iapan
that keeps track of the enemy's health (it is the red bar
between the enemy's horns). When the enemy is hit
by a bullet five times, its meter drops to zero and it's
removed from the stage.
The enemy uses motion tween animation to move
around the stage.
Symbol name :
AjaiuPsk
Instance name :
ajaiuPsk
Class file :
None
The same as AjaiuKja, except that it follows a different
motion path.
Symbol name :
Sa]lkj
Instance name :
sa]lkj
Class file :
Sa]lkj*]o
When the player touches the weapon, the weapon
becomes “armed.” The Sa]lkj class then allows the
player to fire bullets by pressing the spacebar.
Symbol name :
>qhhap
Instance name :
^qhhap
Class file :
>qhhap*]o
When bullets are created by the weapon, they move
up the stage. The >qhhap class checks for collisions
with enemy objects and reduces their health meters
by 10 pixels each time they hit.
Symbol name :
Atep
Instance name :
atep
Class file :
none
When the player touches this object, the GameOver
screen is displayed and tells the player that the game
has been won.
Continued
 
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