Game Development Reference
In-Depth Information
lh]uanD]o=llha9b]hoa7
++ejepe]hevak^fa_po
ajaiu*opkl$%7
++=``arajpheopajano
op]ca*]``ArajpHeopajan$Gau^k]n`Arajp*GAU[@KSJ(kjGau@ksj%7
op]ca*]``ArajpHeopajan$Gau^k]n`Arajp*GAU[QL(kjGauQl%7
]``ArajpHeopajan$Arajp*AJPAN[BN=IA(kjAjpanBn]ia%7
y
4. You might be forgiven for thinking that the kjAjpanBn]ia event handler is now the star of the
show as far as making fun things happen in your games. After all, most of the new techniques
shown in the last 40-odd pages involved placing directives in it. But don't forget that you have
a few other just-as-useful-if-somewhat-neglected methods waiting to do the bidding if you can
find some work for them. This time, it's the turn of the kjGau@ksj event handler to shine in the
spotlight. Add the new code in bold to the kjGau@ksj event handler:
bqj_pekjkjGau@ksj$arajp6Gau^k]n`Arajp%6rke`
w
eb$arajp*gau?k`a99Gau^k]n`*HABP%
w
rt9)17
y
ahoaeb$arajp*gau?k`a99Gau^k]n`*NECDP%
w
rt917
y
ahoaeb$arajp*gau?k`a99Gau^k]n`*QL%
w
ru9)17
y
ahoaeb$arajp*gau?k`a99Gau^k]n`*@KSJ%
w
ru917
y
eb$arajp*gau?k`a99Gau^k]n`*OL=?A""lh]uan*depPaopK^fa_p$]llha%%
w
eb$lh]uanD]o=llha%
w
lh]uan*]``?deh`$]llha%7
]llha*t9,7
]llha*u9,7
lh]uanD]o=llha9pnqa7
y
ahoa
w
op]ca*]``?deh`$]llha%7
]llha*t9lh]uan*t7
]llha*u9lh]uan*u7
 
Search Nedrilad ::




Custom Search