Game Development Reference
In-Depth Information
3. Make some changes to the graphics in frame 2. You can see the changes I made to my owl in
Figure 7-6. I changed it so the owl appears to flap its wings.
Figure 7-6. Create a new state for the enemy object in frame 2.
4. Save the ejpan]_peraLh]ucnkqj`*bh] file.
5. Open the I]ej[Lh]ucnkqj`*]o file.
6. Now that you added a new frame to the ajaiu object, you need to prevent it from loop-
ing back and forth between frames 1 and 2. Add the following directive in bold to the ejep
method:
bqj_pekjejep$%6rke`
w
++ejepe]hevar]ne]^hao
rt9,7
ru9,7
++ejepe]hevak^fa_po
ajaiu*opkl$%7
 
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