Game Development Reference
3. Make some changes to the graphics in frame 2. You can see the changes I made to my owl in
Figure 7-6. I changed it so the owl appears to flap its wings.
Figure 7-6. Create a new state for the enemy object in frame 2.
4. Save the ejpan]_peraLh]ucnkqj`*bh] file.
5. Open the I]ej[Lh]ucnkqj`*]o file.
6. Now that you added a new frame to the ajaiu object, you need to prevent it from loop-
ing back and forth between frames 1 and 2. Add the following directive in bold to the ejep