Game Development Reference
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6. Figure 5-5 shows what my Properties panel looks like.
Figure 5-5. Dynamic text field properties
7. With the Text Tool still selected, click somewhere near the upper middle of the stage and draw
a text field that's about 300 pixels wide and high enough to accommodate two lines of text. If
you're not sure exactly how high that is, you can temporarily type in two lines of sample text
to help you size it. Figure 5-6 shows you what my text field looks like.
Figure 5-6. Draw a dynamic text field high enough for two lines of
sample text.
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