Game Development Reference
Whether you know it yet or not, you now have a considerable arsenal of skills at your disposal to build
very rich interactive worlds. In this and the previous chapter, you looked at the very basic techniques
necessary to build these worlds—and you really don't need many more. If you understand Movie Clip
properties and how to control object states using the timeline and event listeners, you have the basics
that will make up rest of the projects of this topic.
In Chapter 5, you'll build your first complete game, a number guessing game, which will expand your
programming skills considerably. You'll learn how to analyze a player's input to create a basic artificial
intelligence system, modularize your program using methods, and keep players guessing (literally!)
using random numbers.