Game Development Reference
In-Depth Information
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7. Save the I]ej*]o file and test the project. The storybook now starts at the pond page. Move
the mouse over the frog; its mouth opens. If you click the frog, the speech bubble and text
appear. Figure 4-27 shows what my pond page now looks like when I click the frog.
Figure 4-27. Click the frog to make it speak.
 
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