Game Development Reference
In-Depth Information
4. Make sure that the bnkc instance is selected and give it the instance name frog in the Instance
name box in the Properties panel.
5. Select the _]p instance, and give it the instance name cat if it doesn't already have that name.
(Remember that the cats in each of the three pages are completely separate objects . They need
to be given a new instance name inside each symbol: dehhL]ca*_]p is a different object from
lkj`L]ca*_]p.)
6. Open the I]ej*]o file and add the following code in bold:
l]_g]ca
w
eilknpbh]od*`eolh]u*Ikrea?hel7
eilknpbh]od*arajpo*IkqoaArajp7
lq^he__h]ooI]ejatpaj`oIkrea?hel
w
r]nop]npL]ca6Op]npL]ca7
r]ndehhL]ca6DehhL]ca7
r]nlkj`L]ca6Lkj`L]ca7
lq^he_bqj_pekjI]ej$%
w
op]npL]ca9jasOp]npL]ca$%7
dehhL]ca9jasDehhL]ca$%7
lkj`L]ca9jasLkj`L]ca$%7
]``?deh`$lkj`L]ca%7
++=``arajpheopajano
op]npL]ca*dehh>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kjDehh>qppkj?he_g%7
op]npL]ca*lkj`>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kjLkj`>qppkj?he_g%7
dehhL]ca*^]_gPkOp]np>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kj>]_g>qppkj?he_g[Dehh%7
lkj`L]ca*^]_gPkOp]np>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kj>]_g>qppkj?he_g[Lkj`%7
dehhL]ca*ql>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kjQl>qppkj?he_g%7
dehhL]ca*`ksj>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kj@ksj>qppkj?he_g%7
dehhL]ca*cnks>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kjCnks>qppkj?he_g%7
dehhL]ca*odnejg>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kjOdnejg>qppkj?he_g%7
dehhL]ca*reoe^ehepu>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kjReoe^ehepu>qppkj?he_g%7
dehhL]ca*hkkg>qppkj*]``ArajpHeopajan$IkqoaArajp*?HE?G( ±
kjHkkg>qppkj?he_g%7
lkj`L]ca*bnkc*opkl$%7
lkj`L]ca*bnkc*]``ArajpHeopajan$IkqoaArajp*IKQOA[KRAN( ±
kjBnkcIkqoaKran%7
 
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