Game Development Reference
In-Depth Information
Figure 4-25. Make the frog say something.
The frog now has its three states designed, and you're ready to use it in the program.
1. Double-click the Lkj`L]ca symbol in the Library to enter symbol editing mode.
2. Select the characters layer.
3. Drag an instance of the Bnkc symbol from the Library onto the Lkj`L]ca stage. Position the frog
on the little island, as shown in Figure 4-26. Resize it using the Transform tool if you need to.
Figure 4-26. Add the frog to the PondPage symbol.
Search Nedrilad ::

Custom Search