Game Development Reference
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3. With the new keyframe on frame 2 still selected, use Flash's drawing tools to draw an open
mouth on the frog. My frog and timeline now look like Figure 4-22. (If you're working in the
timeline's normal view, the keyframe in the timeline will turn solid black.)
Figure 4-22. Draw an open mouth on the second frame
of the mouth layer.
 
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