Game Development Reference
In-Depth Information
Chapter 3
PROGRAMMING OBJECTS
In Chapter 2, you created button and Movie Clip objects, and this chapter shows
you how to use AS3.0 programming code to start programming those objects. You'll
make them do something useful!
This chapter covers some very important AS3.0 programming concepts and
techniques:
Using the ]``?deh` method to display objects from the Library on the stage
What variables are and how to use them
Variable types
Dot notation
Method calls and function definitions
Method arguments and parameters
Event listeners
After you finish the chapter, you'll be surprised at how easy it is to program the but-
tons for your interactive storybook.
 
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