Game Development Reference
In-Depth Information
technique is useful for joining heads to bodies, legs to hips and arms to
shoulders.
Drag
This tool allows you to move a single point or a line of points.
Move
This tool moves the current point or polygon selection.
Rotate
This tool rotates the current point or polygon selection.
Smooth Shift
This tool creates new geometry by taking a selected polygon(s) and
extruding it along the vertex normals by an amount specified.
Bevel
This tool insets a polygon(s) by a specified amount.
Knife
This slices through the geometry, creating new edges and dividing
polygons where they have been sliced.
Magnet
By defining an area the user can move a set of points with fall-off.
We will look in more detail at each tool as we use it for the first time.
Figure 5.1 Front, Side and Back view sketches of 'Charlie'.
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