Game Development Reference
Figure 3.6 Cube with edges highlighted with depth buffer.
use and allows access to everything that is currently available in
hardware. It has remained consistent since it was developed in 1992.
DirectX changes radically with each new release. In this chapter you
began what we hope will be an exciting journey of discovery into the
capabilities of the OpenGL engine and how you can leverage it to develop
your own application. In the next chapter we will take these first steps a
stage further before we begin to look at how we can put these techniques
to use in the real-time display of character animation.