Game Development Reference
In-Depth Information
Chapter 1
Baker, M. (1999). 3D World Simulation .
www.martinb.com/threed/index.htm
Bobick, N. (1998). Interpolating the Orientation of an Object .
www.gamasutra.com/features/programming/19980703/quaternions_
02.htm
Watt, A. and Watt, M. (1992). Advanced Animation and Rendering
Techniques . Pearson Education. ISBN 0-201-54412-1.
Chapters 3 and 4
The main OpenGL website at
www.opengl.org
Marques, A. OpenGL tutorial. http://arturnarques.com/tutorials/opengl/
lesson2/opengl_lesson2.htm
Woo, Neider and Davis (1997). OpenGL Programming Guide . Addison
Wesley. ISBN 0-201-46138-2.
Chapter 9
Lander, J. (1999). Oh My God I Inverted Kine: Inverse Kinematics for
Real-Time Games .
www.darwin3d.com
Baker, M. (1998). Kinematics .
www.martinb.com/threed/animation/kinematics/index.htm
Chapter 10
Ernie Wright's website: http://members.home.net/erniew/
Newtek's site:
www.newtek.com
A good source of Lightwave information is:
www.flay.com
Search Nedrilad ::




Custom Search