Game Development Reference
In-Depth Information
Appendix C:
Further information
General
Topic corrections and source code updates: toon3d.com/rt3d
Gamasutra programming index:
www.gamasutra.com/features/index_programming.htm
Game Developer Magazine - For the best source of up-to-the-minute
details about the games industry, check out
www.gdmag.com
Clapham, C. (1990). The Oxford Dictionary of Mathematics . Oxford
University Press. ISBN 0-19-866156-8.
Eberly, D. H. (2001). 3D Game Engine Design . Morgan Kaufmann. ISBN
1-55860-593-2. This topic is not for the faint hearted; the mathematical
level is very high, but the material contained is worth the effort.
Farin, G. (1996). Curves and Surfaces for CAGD . Academic Press. ISBN
0-12-249054-1.
Flowers, B. H. (1995). An Introduction to Numerical Methods in C++ .
Clarendon Press. ISBN 0-19-853863-4.
Muller, C. (1997). Mathematics in Video Games .
www.gamasutra.com/features/programming/061997/video_games.htm
Piegl, L. and Tiller, W. (1997). The Nurbs Book . Springer-Verlag. ISBN
3-540-61545-8.
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