Game Development Reference
The font you select will need to be installed on the user's machine in order
for it to be displayed correctly. It is thus a good idea to select common
fonts such as Arial, Courier or Times New Roman, etc.
You can add keyframes to a text object as you would a normal object.
You can also change the text and colour of the text object on a keyframe.
This will cause it to change text or colour when that keyframe is reached
- it won't 'tween' these properties from the previous keyframe.
You can import sound into Toon3D in the Windows Wave format .wav. In
order for the sound files to publish they must be PCM with a sampling rate
of 44.1 kHz and 16-bit resolution. You can import sounds with other
sampling frequencies and they will play inside Toon3D Creator, but won't
play in your published movie.
If you import stereo sound both channels are stored separately, so the
file size of the sound file is doubled. Unless it's necessary for the movie,
it's better to import sound in mono format to reduce the final movie
Sounds can be linked to Toons via Toon actions and can also be
controlled by scripts.
1 Select Sounds in the Control Window and right click and select
2 To play a sound right click on it and select Play, and similarly to
stop it select Stop.
3 If you want a sound to loop continuously select Loop from the
right click options.
When you set a sound to loop it will always loop when attached to a
Toon Action or played from scripts. If the Toon Action is set to loop
then the sound will be played on the first frame of the loop. If the sound
is set to loop then this will cause it to be interrupted when the Action
A Toon can play only one sound at a time. If you have different sounds
on Toon Actions then a change of Action will cause the outgoing Action
sound to stop and the incoming Action sound to play.