Game Development Reference
To help you see where all the collision boxes you have in your movie are:
View. . .All collision boxes.
Actions are basically animation sequences of the Toon object combined
with a sound. By assigning segments of a Toon object's keyframe
animation to an Action, you can build up a library of such Actions which
can then be called upon by collision detection and scripts.
Figure A.8 Actions dialog.
1 Right click on the Toon object and select Edit Behaviours.
2 The Actions tab is the first one displayed in the dialog box.
3 Click Insert to create a new Action.
4 Give the Action a Name, Start Frame and End Frame in the