Game Development Reference
In-Depth Information
Tension - speed at which an item approaches and travels through a
keyframe. High values slow it up to create an ease-in, and low values a
speed-up or ease-out.
Continuity - determines the shape of the transition at a keyframe. High
values give a wider transition and low values a sharper transition (sudden
change in motion).
Bias - makes the spline path lean to one side of the keyframe. Used to
give the feeling of anticipation at a keyframe.
8 Create key for all descendants will generate a keyframe in all the
child objects of the selected item.
That's it for creating keyframe animation!
Deleting keyframes
1 Move the current frame to the keyframe you wish to delete.
2 Select the item you wish to delete the keyframe for.
3 Right click on the item and select delete keyframe (or press delete
when the Stage Window has focus).
If you use the delete key for deleting keyframes, ensure the Stage
Window has the focus by clicking in the window first.
Creating Toons
A Toon is basically an object controller that we can assign behaviours to
and can be under user control. This means that the object can react to
collisions and script commands, by triggering different animation sequen-
ces and manipulation of the object's properties such as position, etc.
You can have multiple Toons in a project but only one can have user
control at any one time. This is selectable in script at runtime.
Creating a Toon
1 Select the Toon icon in the Control Window and right click and
select Create Toon.
2 Select the object you wish to control as a Toon from the drop-
down list.
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