Game Development Reference
In-Depth Information
Before delving into how to create keyframe animation, it is worth getting
familiar with all the tools on the Toolbar and Modify Controls.
Keyframing
The first thing to decide before doing any keyframe animation is whether
to turn on Autokey Create or not. If Autokey Create is turned on then every
change performed to an object on a frame will be updated automatically
and the frame set as a keyframe. With it turned off, you must create a
keyframe manually.
Turning Autokey Create on
1 Select File. . .Preferences.
2 Click on Autokey Create.
Even with Autokey Create on, you can still opt to Create Keyframe, giving
you the flexibility of assigning keyframe characteristics, and creating the
key on other frames.
Creating keyframes
1 Set the current frame to the frame you wish to create a keyframe
on (this is essential if Autokey Create is on, not so if it's off).
2 Select a control - i.e. an object, Toon, text object, light or camera.
3 Move, rotate, scale or size to desired position.
If Autokey Create is on, then you've created a keyframe at the current
frame for the selected control. If Autokey Create is off, or you wish to
adjust keyframe characteristics or create the keyframe on another frame,
go to step 4.
4 Select Create Keyframe from the item's menu (right click on the
control, or press Enter when the Stage Window has focus).
5 Select a frame for the key - the default is the current frame.
6 Selecting linear will create a straight line characteristic at the
keyframe, i.e. the animation will go through the keyframe with
linear motion - no acceleration or deceleration at the keyframe.
7 Dragging the Tension, Continuity and Bias sliders will affect the
keyframe characteristic:
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