Game Development Reference
In-Depth Information
As well as Toon3D's power as a game development tool, it can also be
used to produce free-running 3D animations. The synchronized sound
facility in Toon3D means that you can effectively produce self-contained
videos that play back in time with their embedded sound. This can be
achieved at a fraction of the size of digital video at the comparative
Layout and view
The Toon3D working environment is split into three main windows,
Control , Scripts and Stage .
Control Window
The Control Window contains all the
Objects, Toons, Text, Collision Boxes,
Sounds, Lights, Camera and User
Views in the current project. The view
works in the same way as the Win-
dows Explorer with expandable and
collapsable lists of controls. In the
objects lists, child objects appear
under their respective parents and in
the Toons list, each Toons action
appears under the respective Toon.
Left clicking on a control makes it
the active selection, and all changes
such as scale, position and rotation
made in the Stage Window will relate
only to the selected control.
Right clicking on an active control
will reveal an options menu that lists
all the possible actions and properties
that can be set to that particular control. All these options can also be
found under the main menu headings for the particular item (i.e. Object,
Toon, etc.).
Figure A.2 The Control Window.
Script Window
The Script Window is used as a debugging tool where you can send data
to it during testing of your project. This is done using Toon3D's own scripts
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