Game Development Reference
18 Web3D, compression
The Internet is an exciting way to get your work seen by a large audience.
If you intend to distribute your masterpiece on the Internet then you will
find this chapter particularly useful. There are many options available
when delivering 3D content across the web, but whatever option you
choose compression is an very important issue. A 56k dial-up connection
delivers around 4k per second; this is a huge restriction to developers who
have to be cunning to work within the limitations created by this narrow
bandwidth. In this chapter we will look first at how 3D data can be
Figure 18.1 Viewing 3D data in a browser window.