Game Development Reference
In-Depth Information
vertex to the pivot point of its control and choose the vertex that is closest
to its pivot.
Summary
Polygon reduction and its sister technique subdivision are very important
in games intended for a PC platform. They offer the key to scalable
displays on hardware that can be very different. While pre-calculated
meshes of different polygon depths offer the tightest possible control, this
method does not lend itself to the important area of Internet distribution.
The dawn of 3D distribution via the Internet is always just around the next
corner. But it has so much to offer that it seems certain to eventually
dominate. Using the methods outlined in this chapter and the previous
one, you will have a head start in awareness of the techniques you should
use to enhance your games and demos.
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