Game Development Reference
Figure 13.5 How time can affect collision detection.
bbmin.x -= move.x;
bbmax.x += move.x;
bbmin.y -= move.y;
bbmax.y += move.y;
bbmin.z -= move.z;
bbmax.z += move.z;
This is such a simple fix that it is recommended that time is always
considered. We will explore techniques for getting more accurate collision
results in more detail in a later section.