Game Development Reference
Figure 12.10 Using a dialog box to connect mocap data with a segmented model.
rotate the character at frame zero so the legs are not as splayed. When
the mocap data are applied the character's legs will appear more
There are two fundamental problems with mocap data. First, mocap data
are difficult to edit. The other fundamental problem is that the data are
restricted by the ability of a human to perform an action. We will look at
solutions to both these problems.
Working with mocap data
With a key value every frame the data are very dense. If you want to
adjust a keyframe then you will create a sudden jolt because there is a key
value on the preceding and following frames. One way out of this problem
is to use curve-fitting techniques. This subject is very dense in terms of