Game Development Reference
In-Depth Information
Summary
This chapter and the source code should get you started on a more
comprehensive parser for 3DS ASE files. If you are using Bezier curves
for your animation then ASE files will provide the curve in the format you
want. You will almost certainly have to adjust your axes when coming out
of 3DS to suit OpenGL. One of the major differences between 3DS files
and Lightwave is the scale of objects. A default cube tends to have
dimensions around 100 per side, while Lightwave has a side dimension of
1.0. This is not a major problem, but it can be a little confusing at first. You
may import an object and be inside it because it is so big in relation to your
camera and scene. Similarly, you may find that the object is so small you
cannot find it.
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