Game Development Reference
In-Depth Information
*MESH_NORMALS {
*MESH_FACENORMAL 0
0.0000
0.0000
-1.0000
*MESH_VERTEXNORMAL 0
0.0000
0.0000
-1.0000
*MESH_VERTEXNORMAL 2
0.0000
0.0000
-1.0000
*MESH_VERTEXNORMAL 3
0.0000
0.0000
-1.0000
*MESH_FACENORMAL 1
0.0000
0.0000
-1.0000
*MESH_VERTEXNORMAL 3
0.0000
0.0000
-1.0000
*MESH_VERTEXNORMAL 1
0.0000
0.0000
-1.0000
*MESH_VERTEXNORMAL 0
0.0000
0.0000
-1.0000
*MESH_FACENORMAL 2
0.0000
0.0000
1.0000
*MESH_VERTEXNORMAL 4
0.0000
0.0000
1.0000
*MESH_VERTEXNORMAL 5
0.0000
0.0000
1.0000
*MESH_VERTEXNORMAL 7
0.0000
0.0000
1.0000
*MESH_FACENORMAL 3
0.0000
0.0000
1.0000
*MESH_VERTEXNORMAL 7
0.0000
0.0000
1.0000
*MESH_VERTEXNORMAL 6
0.0000
0.0000
1.0000
*MESH_VERTEXNORMAL 4
0.0000
0.0000
1.0000
*MESH_FACENORMAL 4
0.0000
-1.0000
0.0000
*MESH_VERTEXNORMAL 0
0.0000
-1.0000
0.0000
*MESH_VERTEXNORMAL 1
0.0000
-1.0000
0.0000
*MESH_VERTEXNORMAL 5
0.0000
-1.0000
0.0000
*MESH_FACENORMAL 5
0.0000
-1.0000
0.0000
*MESH_VERTEXNORMAL 5
0.0000
-1.0000
0.0000
*MESH_VERTEXNORMAL 4
0.0000
-1.0000
0.0000
*MESH_VERTEXNORMAL 0
0.0000
-1.0000
0.0000
*MESH_FACENORMAL 6
1.0000
0.0000
0.0000
*MESH_VERTEXNORMAL 1
1.0000
0.0000
0.0000
*MESH_VERTEXNORMAL 3
1.0000
0.0000
0.0000
*MESH_VERTEXNORMAL 7
1.0000
0.0000
0.0000
*MESH_FACENORMAL 7
1.0000
0.0000
0.0000
*MESH_VERTEXNORMAL 7
1.0000
0.0000
0.0000
*MESH_VERTEXNORMAL 5
1.0000
0.0000
0.0000
*MESH_VERTEXNORMAL 1
1.0000
0.0000
0.0000
*MESH_FACENORMAL 8
0.0000
1.0000
0.0000
*MESH_VERTEXNORMAL 3
0.0000
1.0000
0.0000
*MESH_VERTEXNORMAL 2
0.0000
1.0000
0.0000
*MESH_VERTEXNORMAL 6
0.0000
1.0000
0.0000
*MESH_FACENORMAL 9
0.0000
1.0000
0.0000
*MESH_VERTEXNORMAL 6
0.0000
1.0000
0.0000
*MESH_VERTEXNORMAL 7
0.0000
1.0000
0.0000
*MESH_VERTEXNORMAL 3
0.0000
1.0000
0.0000
*MESH_FACENORMAL 10
-1.0000
0.0000
0.0000
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